This study is currently not recruiting participants.

Nothing to Fear?

  • STATUS
    Not Recruiting
Updated on 19 February 2024

Summary

This study aims to analyze self-reports of gamer fright reactions to games, identify games reported as fear-evoking, and investigate individual differences motivating selection of frightening content. Additionally, this study aims to investigate the impa

Description

This study aims to analyze self-reports of gamer fright reactions to games, identify games reported as fear-evoking, and investigate individual differences motivating selection of frightening content. Additionally, this study aims to investigate the impa

Details
Condition Video Games
Age 100years or below
Clinical Study IdentifierTX2864
Last Modified on19 February 2024

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