Nothing to Fear?
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- STATUS
- Not Recruiting
Summary
This study aims to analyze self-reports of gamer fright reactions to games, identify games reported as fear-evoking, and investigate individual differences motivating selection of frightening content. Additionally, this study aims to investigate the impa
Description
This study aims to analyze self-reports of gamer fright reactions to games, identify games reported as fear-evoking, and investigate individual differences motivating selection of frightening content. Additionally, this study aims to investigate the impa
Details
| Condition | Video Games |
|---|---|
| Age | 100years or below |
| Clinical Study Identifier | TX2864 |
| Last Modified on | 19 February 2024 |
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