The effect of the uncanny valley and narrative endings on narrative message compliance
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- STATUS
- Not Recruiting
Summary
Our long-term goal is to determine the factors of avatars that will affect persuasiveness and design appropriate scenarios to embed the design principles into media applications. Our purpose of this study is to explore how the compliance with the narrative persuasive messages change with respect to the uncanny valley phenomenon and different narrative endings.
Description
Our long-term goal is to determine the factors of avatars that will affect persuasiveness and design appropriate scenarios to embed the design principles into media applications. Our purpose of this study is to explore how the compliance with the narrative persuasive messages change with respect to the uncanny valley phenomenon and different narrative endings.
Details
| Condition | healthy |
|---|---|
| Age | 100years or below |
| Clinical Study Identifier | TX8474 |
| Last Modified on | 19 February 2024 |
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